|
IEEE Central Texas Section Joint Communications and Signal Processing Chapter |
| Topic:
Networking and Computing
Requirements for Video Games: Current Trends and Solutions Speaker: Harlan Beverly Date: 15th October 2009 Time: 6.30PM - 8.00PM Venue: AT&T Labs, 9505 Arboretum Blvd, Austin, TX 78759 Venue Map (Google Maps) Click Here to Register Contact: Saurabh Sureka - sab@ieee.org Talk Abstract:
Speaker Harlan "Tytus" Beverly will delve the dark
mysteries of the
online gaming market and networked game development in the unusual
industry that is gaming. The online gaming market has grown
from
virtually $0 to over $70Billion/yr market in less than 15 years, and
now dominates the gaming industry. Harlan will explore what
has fueled
this growth, and how specific games and networking technologies have
'leveled up' the industry at distinct moments. Harlan will
also
explain how networked game development's unique software development,
deployment, and testing challenges have led to industry-wide practices
that may have applicability in other industries.
Speaker Profile: Harlan Titus Beverly is a passionate entrepreneur, engineer, and gamer (Tytus). While at Intel, he was responsible for architecture and development of corporate server networking products, including the world's first 10-Gigabit Ethernet adapter. He later joined Britestream Networks and develop a 100% CPU off-load network security solution with SSL and TCP/IP processing on one chip. In 2004 he conceived and founded Bigfoot Networks, makers of the Killer NIC, www.bigfootnetworks.com <http://www.bigfootnetworks.com>. The Killer NIC is now a world-wide success and ships in 20-40% of Dell's gaming desktops. Harlan has over 30 patents, has been published in dozens of books and articles, and runs a blog on "Business for Engineers" at http://tytusblog.blogspot.com. |