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Topic:        Networking and Computing Requirements for Video Games: Current Trends and Solutions
Speaker:   Harlan Beverly
Date:          15th October 2009
Time:          6.30PM - 8.00PM
Venue:       AT&T Labs, 9505 Arboretum Blvd, Austin, TX  78759
Venue Map (Google Maps)
Click Here to Register
Contact:       Saurabh Sureka - sab@ieee.org

Talk Abstract:
Speaker Harlan "Tytus" Beverly will delve the dark mysteries of the online gaming market and networked game development in the unusual industry that is gaming.  The online gaming market has grown from virtually $0 to over $70Billion/yr market in less than 15 years, and now dominates the gaming industry.  Harlan will explore what has fueled this growth, and how specific games and networking technologies have 'leveled up' the industry at distinct moments.  Harlan will also explain how networked game development's unique software development, deployment, and testing challenges have led to industry-wide practices that may have applicability in other industries.

Speaker Profile:
Harlan Titus Beverly is a passionate entrepreneur, engineer, and gamer (Tytus).  While at Intel, he was responsible for architecture and development of corporate server networking products, including the world's first 10-Gigabit Ethernet adapter. He later joined Britestream Networks and develop a 100% CPU off-load network security solution with SSL and TCP/IP processing on one chip. In 2004 he conceived and founded Bigfoot Networks, makers of the Killer NIC, www.bigfootnetworks.com <http://www.bigfootnetworks.com>.  The Killer NIC is now a world-wide success and ships in 20-40% of Dell's gaming desktops.  Harlan has over 30 patents, has been published in dozens of books and articles, and runs a blog on "Business for Engineers" at  http://tytusblog.blogspot.com.